point3dwidget.h File Reference

#include <QGLWidget>
#include <GL/glu.h>
#include <QMainWindow>
#include "filereader.h"

Go to the source code of this file.

Classes

class  Point3dWidget
 Class for drawing 3D points. More...

Variables

const float SIZE = 1.0f
 Useful constants SIZE of viewport.
const int INIT_X = 0
 initial x rotation value
const int INIT_Y = 0
 initial y rotation value
const int INIT_Z = 0
 initial z rotation value
const float BR = 0.7
 initial red background value
const float BG = 0.7
 initial green background value
const float BB = 0.7
 initial blue background value
const float POINT_SIZE = 1.0
 initial point size


Detailed Description

Author:
Jaime Valls Miro

Hue Tuan Thi

Date:
21-07-06

Definition in file point3dwidget.h.


Variable Documentation

const float BB = 0.7
 

initial blue background value

Definition at line 53 of file point3dwidget.h.

Referenced by Point3dWidget::Point3dWidget().

const float BG = 0.7
 

initial green background value

Definition at line 52 of file point3dwidget.h.

Referenced by Point3dWidget::Point3dWidget().

const float BR = 0.7
 

initial red background value

Definition at line 51 of file point3dwidget.h.

Referenced by Point3dWidget::Point3dWidget().

const int INIT_X = 0
 

initial x rotation value

Definition at line 47 of file point3dwidget.h.

Referenced by Point3dWidget::initCamera(), and Point3dWidget::Point3dWidget().

const int INIT_Y = 0
 

initial y rotation value

Definition at line 48 of file point3dwidget.h.

Referenced by Point3dWidget::initCamera(), and Point3dWidget::Point3dWidget().

const int INIT_Z = 0
 

initial z rotation value

Definition at line 49 of file point3dwidget.h.

Referenced by Point3dWidget::initCamera(), and Point3dWidget::Point3dWidget().

const float POINT_SIZE = 1.0
 

initial point size

Definition at line 55 of file point3dwidget.h.

Referenced by Point3dWidget::paintGL().

const float SIZE = 1.0f
 

Useful constants SIZE of viewport.

Definition at line 46 of file point3dwidget.h.

Referenced by Point3dWidget::resizeGL().


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